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      <title>Lightforge - Visual Sorcery Forums</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/categories/lightforge/feed.rss</link>
      <pubDate>Fri, 24 Apr 26 20:14:18 -0400</pubDate>
         <description>Lightforge - Visual Sorcery Forums</description>
   <language>en-CA</language>
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   <item>
      <title>Effects slider do not slide</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/26/effects-slider-do-not-slide</link>
      <pubDate>Wed, 17 Apr 2013 16:09:07 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">26@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[not sure if this is a bug or not, but on the youth computer which is a WinXP machine, also the machine that would not take the auto update<br /><br />I am not able to slide the EFFECTS sliders.. they do not slide.. I have to click where I want it to go..<br /><br />Now my WinXP machine at home, took the auto update and I can slide the sliders..<br /><br />any ideas?<br /><br />I am not sure if there was an error involved, I will look today to see if any come up when I try to slide the sliders<br /><br />mJR]]></description>
   </item>
   <item>
      <title>Step effects not auto saving</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/28/step-effects-not-auto-saving</link>
      <pubDate>Thu, 18 Apr 2013 02:28:19 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">28@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Just wondering if this is on purpose since they are experimental.. but my step effect isn't staying attached to my fixture if I close, then reopen..<br /><br />btw.. step.. awesome.. fixed my fogger issue.. now I can pulse it on and off with ease..<br /><br />mJR]]></description>
   </item>
   <item>
      <title>Palette activation</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/27/palette-activation</link>
      <pubDate>Thu, 18 Apr 2013 00:46:27 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">27@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Is it possible to have an activation display on the palette?<br /><br />maybe the same lighter color icon activation you have on the Effects<br /><br />sometimes I don't know if my palettes are working or even activated..<br /><br />thx]]></description>
   </item>
   <item>
      <title>Added Music got stacking errors</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/24/added-music-got-stacking-errors</link>
      <pubDate>Sat, 30 Mar 2013 04:29:09 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">24@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[ok, I went to add a worship cue and added a audio track.. happened to be a AAC file.. which I had tested before<br /><br />and I got this error and it just continued, over and over, I exited after it hit 300.. I image this maybe the image for the wave form as I didn't see anything..<br /><br />3/30/2013 2:27:04 AM Rectangle '{X=165,Y=312,Width=0,Height=30}' cannot have a width or height equal to 0.<br />   at System.Drawing.Drawing2D.LinearGradientBrush..ctor(Rectangle rect, Color color1, Color color2, LinearGradientMode linearGradientMode)<br />   at Lightforge.Timeline.drawAudio(Graphics gr, Int32 startY)<br />   at Lightforge.Timeline.BuildFrames(Graphics gr)<br />   at Lightforge.Timeline.Timeline_Paint(Object sender, PaintEventArgs e)]]></description>
   </item>
   <item>
      <title>Mover Effect error</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/22/mover-effect-error</link>
      <pubDate>Sat, 30 Mar 2013 03:41:10 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">22@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[sorry.. but I got another error in the log..<br /><br />I was adding, delete effects, then this happened..<br /><br />caused my movers to kind of act weird, then I saw a new error<br /><br />3/30/2013 1:26:20 AM Index was out of range. Must be non-negative and less than the size of the collection.<br />Parameter name: index<br />   at System.ThrowHelper.ThrowArgumentOutOfRangeException()<br />   at System.Collections.Generic.List`1.get_Item(Int32 index)<br />   at Lightforge.effectSettings.effectPanel_Paint(Object sender, PaintEventArgs e)<br /><br />3/30/2013 1:37:54 AM Index was out of range. Must be non-negative and less than the size of the collection.<br />Parameter name: index<br />   at System.ThrowHelper.ThrowArgumentOutOfRangeException()<br />   at System.Collections.Generic.List`1.get_Item(Int32 index)<br />   at Lightforge.effectContainer.Process()<br />]]></description>
   </item>
   <item>
      <title>Ctrl S</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/23/ctrl-s</link>
      <pubDate>Sat, 30 Mar 2013 03:46:23 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">23@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[I just realized Ctrl-S, may not be saving my files..<br /><br />instead it seems to Split the cue...<br /><br />mJR]]></description>
   </item>
   <item>
      <title>Disapearing cue and palette issues with Errors</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/21/disapearing-cue-and-palette-issues-with-errors</link>
      <pubDate>Sat, 30 Mar 2013 02:52:53 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">21@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[was working on cues, then made a new cue next to original, the first cue disappeared from the timeline.. all of it is gone..<br /><br />then all my Palettes stopped working..  Submaster works and direct control works..<br /><br />here is the error log <br />3/30/2013 12:33:07 AM Collection was modified; enumeration operation may not execute.<br />   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)<br />   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()<br />   at System.Collections.Generic.List`1.Enumerator.MoveNext()<br />   at Lightforge.effectSettings.DrawKeyframes(Graphics gr)<br />   at Lightforge.effectSettings.DrawTimeline(Graphics gr)<br />   at Lightforge.effectSettings.effectPanel_Paint(Object sender, PaintEventArgs e)<br /><br />there are about 6 or 7 of these in the error logs, all the same..<br /><br />mJR]]></description>
   </item>
   <item>
      <title>Kill button / Black out</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/18/kill-button-black-out</link>
      <pubDate>Fri, 29 Mar 2013 23:48:28 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">18@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[is there a black out / kill button that will kill the DMX signal or zero out the lights??<br /><br />thx<br /><br />mJR]]></description>
   </item>
   <item>
      <title>Palette Updating</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/19/palette-updating</link>
      <pubDate>Sat, 30 Mar 2013 00:43:12 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">19@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[so I am making some palette buttons for my movers.. <br /><br />when I go back to edit them, and say pan or tilt the movers, I am not seeing the movement live..<br /><br />it's not until I close it and then click on it again, do the movers move.. ]]></description>
   </item>
   <item>
      <title>Fine mover movements</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/20/fine-mover-movements</link>
      <pubDate>Sat, 30 Mar 2013 00:50:14 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">20@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[How would I make fine movements for movers?<br /><br />The movement tool won't let me get to a certain percentage.. it jumps by 2%<br /><br />and I don't think the arrow keys are making changes?<br /><br />do I need to add a manual control in the fixture definition that controls the fine movement?<br /><br />or does this have to do with 8bit or 16bit control?<br /><br />]]></description>
   </item>
   <item>
      <title>Midi Control data</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/17/midi-control-data</link>
      <pubDate>Thu, 28 Mar 2013 21:12:22 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">17@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[could you explain a bit more on the Midi control data that LF outputs?<br /><br />is it possible to send out MIDI data?  I was looking at a plugin that would import MIDI data and output a keystroke, but it's not seeing the MIDI Show data.. it's looking for regular midi data such as a key note..<br /><br />our video mixing software VMIX will instantly cut to video clips when it gets a keystroke, so I Was going to see if I was able to keep it open and have LF activate it.. just in case your media server playback software doesn't work..<br /><br />thanks..]]></description>
   </item>
   <item>
      <title>Mist/fog machine setup</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/15/mistfog-machine-setup</link>
      <pubDate>Thu, 28 Mar 2013 01:20:57 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">15@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[How would you go about setting up a mist machine? <br /><br />We have a Chauvet Haze2d<br /><br />it's a 2 channel.. <a href="http://www.chauvetlighting.com/hurricane-haze-2d.html" target="_blank" rel="nofollow">http://www.chauvetlighting.com/hurricane-haze-2d.html</a><br /><br />channel 1 is blower speed<br />channel 2 is haze volume<br /><br />I was thinking of two input sliders<br /><br />but my big Q would be, how could I put a timer on it?  to have it come on and off, now and then, but not in the timeline?<br /><br />would that be an effect?<br /><br />thx, michael JR.<br />]]></description>
   </item>
   <item>
      <title>Random Crashes in Fixture Creator</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/13/random-crashes-in-fixture-creator</link>
      <pubDate>Thu, 21 Mar 2013 21:50:20 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">13@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[I'm getting random crashes.. well.. more like instant, nothing.. <br /><br />no error messages.. it could be clicking any button, say the ADD buttons, boom.. gone.. right to desktop..<br /><br />this is on a WINXP machines.. happening a random intervals.. <br /><br />but the changes are SAVED.. so it's as if, it saves them first, then disappears.. this also closes, disappears LF completely..<br /><br />mJR]]></description>
   </item>
   <item>
      <title>Sound Trigger effect</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/14/sound-trigger-effect</link>
      <pubDate>Thu, 21 Mar 2013 22:05:34 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">14@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[is there a way to trigger lights based on incoming sound info through the sound card input?<br /><br />the reason I ask is that we use some DJ style LED fixtures, that have built in mics to capture sound and then make changes.. but this is limiting, sometimes the mics don't hear all the music, also that if they aren't in master / slave setup, they don't do the same changes.. it would be nice to be able to have a sound wave that is incoming to make CUE changes or run chasers to the temp..<br /><br />I know I can make a show, but so often, we are playing different music or a big activity, and I have to switch the lights into a sound mode and sometimes they do NOT like coming out of it, without blacking out the entire system..]]></description>
   </item>
   <item>
      <title>Delete node link in profile editor</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/11/delete-node-link-in-profile-editor</link>
      <pubDate>Sat, 16 Mar 2013 01:34:34 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">11@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Is there a way to delete the links in the node editor?  <br /><br />I made a few wrong connections..<br /><br />thx]]></description>
   </item>
   <item>
      <title>Activation Cursor</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/10/activation-cursor</link>
      <pubDate>Fri, 15 Mar 2013 00:09:15 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">10@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[I am going through the "timeline" tutorials..<br /><br />One thing I noticed was that when moving the time lines, the start, end, fade in and out points, that sometimes it's not always apparent if I was clicking in the right point to pull the line..causing me to miss and move the timeline frame marker or grabbing the whole cue clip..<br /><br />I was wondering if there could be a visual CUE, a mouse over or mouse click cursor cue that tells you that are in the right place to move that edge or triangle.. <br /><br />maybe just inverting the mouse cursor color when you click in the right area..or hover on the right area..<br /><br />or better yet, a highlight over the cue when the mouse is over the proper pixels that control the movement.. similar to the highlight you see on a Windows desktop icon..<br /><br />just a thought..]]></description>
   </item>
   <item>
      <title>File Saving</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/8/file-saving</link>
      <pubDate>Thu, 14 Mar 2013 20:31:53 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">8@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Is there a File Save?  I see, SAVE AS.. but no Save..]]></description>
   </item>
   <item>
      <title>Group Creation</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/9/group-creation</link>
      <pubDate>Thu, 14 Mar 2013 20:33:40 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">9@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[When group creating, Right Mouse adds a fixture to the group.. and each RM click adds another, is it possible to also have RM remove the fixture?  without using SHIFT<br /><br />]]></description>
   </item>
   <item>
      <title>Creating Lighting Fixture Profiles</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/7/creating-lighting-fixture-profiles</link>
      <pubDate>Thu, 14 Mar 2013 20:28:56 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">7@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[I've been receiving some emails lately asking about creating fixture profiles, so I thought I'd toss an explanation of how to do it up here. For the purposes of this explanation I won't go into python profiles, we'll just focus on node profiles.<br /><br />To create a new fixture profile you need to go to the fixture dialog. You get there by either putting a group in edit mode (select the group and press enter, or press the edit button on the groups toolbar). Now you can either right click an existing fixture and click edit, or right click on a group and click add fixture. This will bring up the fixture dialog.<br /><br />In this menu you can assign existing fixture types to dmx channels. If you want to create a new fixture profile click "Add" underneath the profile list. This brings up a menu that asks for the Profile name, fixture manufacturer, and the model of the light. It also asks if you want this to be a node profile, or a python profile. You will want a node profile.<br /><br />After entering this information click ok and it will bring up the node editor window. Right click and add an "Attributes" node, and a "Fixture" node, both can be found in the Inputs/Outputs section.<br /><br />Now just drag connections from the attributes you want to use to the dmx channel on the fixtures that they occupy. When you are done just close the window and when it asks to save click yes.<br /><br />For a dimmer the nodes would look like the attached image "DimmerProfile.jpg"<br /><br />For a LED fixture with RGB and Intensity it'd look like LEDProfile1.jpg.<br /><br />If you were creating a profile for a LED fixture with just RGB, but you wanted the intensity fader to still fade the overall value it'd look like LEDProfile2.jpg<br /><br />There is more information on profile nodes at <a href="http://www.visualsorcery.com/LightForgeWiki/index.php?title=Profile_Node_System">http://www.visualsorcery.com/LightForgeWiki/index.php?title=Profile_Node_System</a>.<br /><br />More info on the fixture dialog check out <a href="http://www.visualsorcery.com/LightForgeWiki/index.php?title=Fixture_Dialog">http://www.visualsorcery.com/LightForgeWiki/index.php?title=Fixture_Dialog</a>.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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