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      <title>News - Visual Sorcery Forums</title>
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      <pubDate>Fri, 24 Apr 26 20:17:58 -0400</pubDate>
         <description>News - Visual Sorcery Forums</description>
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      <title>Lightforge Build 0.4.1.0</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/58/lightforge-build-0-4-1-0</link>
      <pubDate>Sat, 30 Nov 2013 02:00:27 -0500</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">58@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We are happy to announce that we've just released a new update for Lightforge. We added in some usability changes with this update, most notably, tooltips on everything, and interactive feedback in the node systems. The remote web interface also got some love in this update. Check out the patch notes for a full listing of changes.<br /><br /><b>Lightforge 0.4.1.0</b><br /><br /><b>New Features:</b><br /><ul><li>New interface and functionality for remote web interface.</li><li>Added tooltips for all buttons, panels, nodes, etc.</li><li>Added interactive feedback system for profile nodes.</li><li>Added interactive feedback system for effect nodes.</li><li>Node systems now highlight data paths downstream of themselves.</li><li>Fixtures can now be unpatched without being removed from the rig.</li><li>Made group selections more easily visible.</li><li>Added shortcut buttons for showlist functions.</li><li>Added buttons for pan and zoom in node panels.</li><li>You can no longer add or delete effect or profile input or output nodes. They are added automatically when you create a new effect or profile.</li></ul><br /><b>Bug Fixes:</b><br /><ul><li>Attribute node no longer crashes in rare circumstances.</li><li>Cue transitions now behave properly on fixtures with pan or tilt inversion enabled.</li><li>Lightforge no longer crashes in regions that don’t use commas to separate decimal places.</li><li>Marker index labels now expand to allow multi digit index values.</li><li>Intensity bump button now works reliably.</li><li>Fixed visual inconsistencies in palette editor.</li><li>Fixed scrubbing issue, and palette color coding in cue editor.</li><li>You can no longer pin effect folders.</li></ul><br /><br />If you have any issues let us know as soon as possible so we can address them.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.4.0.0</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/56/lightforge-build-v0-4-0-0</link>
      <pubDate>Tue, 01 Oct 2013 00:26:48 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">56@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[After a couple months of hard work I'm pleased to announce Lightforge v0.4.0.0. This is the most substantial update to Lightforge in over a year, making huge strides in performance and flexibility. <br /><br /><b>Important!</b> This build changes the attribute system in Lightforge and therefore breaks any python script that sets or retrieves attribute values. If you run into a broken python script, send it to <a href="mailto:support@visualsorcery.com">support@visualsorcery.com</a> and we will repair it for you.<br /><br />New features:<br /><ul><li>Dynamic Attributes - Attributes in Lightforge are no longer a static list. This means that Lightforge is now able to support any possible attribute, as opposed to the 23 or so that it used to support. This change has also drastically reduced memory usage, bring it down to less than 5% of what it was in the past.</li><li>UI overhauled for better consistency.</li><li>Several nodes have been changed to support Dynamic Attributes.</li><li>Added an auto-convert system for backwards compatibility.</li><li>Groups panel has pan and zoom buttons.</li><li>Timeline panel has scrollbar and zoom buttons.</li><li>The “Lock Group” keyboard shortcut has been removed.</li><li>Audio player play button now toggles play and pause icons.</li><li>Measures added back into the beats time scale.</li><li>Attribute categories change to “Image, Shape, and System” for better clarity.</li><li>Tracking rebuilds are much faster on large shows.</li></ul><br />Bug Fixes:<br /><ul><li>Fixed a multitude of real or potential cross threading issues with groups and cues.</li><li>Fixed runaway memory issue.</li><li>Fixed issue causing CPU usage to be way too high.</li><li>Cue editor now always changes on cue selection.</li><li>Cue editor properly unlinks palettes when a group with a palette is removed from a cue.</li><li>Palettes properly save when a group or attribute is removed from them.</li><li>Loading a bundled show no longer improperly loads the UI in some circumstances.</li><li>Step effects properly remove the temporary effect associated with them when done editing.</li><li>Time indicators on timeline now move consistently.</li><li>Splitting very small cues now properly notifies you that the cue is too small.</li><li>Timeline cursor no longer jitters if you drag it past the timeline end.</li><li>Profiles are no longer loaded without defaults being set.</li><li>Overwriting palettes that contain groups that don’t exist no longer causes a crash.</li><li>Removing an effect from a group now removes it from all groups using it.</li><li>Deleting a cue now properly forces a tracking rebuild.</li><li>Effect tracking properly rebuilds when cues are added.</li><li>Saving files should properly escape invalid XML characters.</li><li>Updating a cue while tracking is rebuilding no longer causes Lightforge to lock up.<br /></li><li>Python editor window now allows use of the tab button.</li><li>Python profiles that fail in the execute phase now properly disable the profile.</li><li>Erroring effects now get set as failed and stop spamming the console.</li></ul><br />Thank you again for you help in beta testing Lightforge! If you notice any issues, or have any comments please send them our way so we can address them promptly.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.1.3</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/30/lightforge-build-v0-3-1-3</link>
      <pubDate>Sat, 11 May 2013 12:47:04 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">30@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[<b>Lightforge 0.3.1.3</b><br /><br />New Features:<br /><ul><li>Audio Input Selection added to the settings dialog</li><li>Audio Input Node added to effect nodes system. If you have an audio input selected and enabled you can use audio input in your node based effects. </li></ul><br />Bug Fixes:<br /><ul><li>Fixed an issue that could result in updates not being completed properly.</li><li>Faders now properly allow you to continue dragging if your cursor leaves the bounds of the fader.</li><li>Lightforge now loads properly if no cue list is provided.</li><li>Intensity presets on the intensity panel now properly change the fader value.</li></ul><br /><br />If you have any issues with this patch please let us know so we can fix them as promptly as possible.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.1.2</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/29/lightforge-build-v0-3-1-2</link>
      <pubDate>Fri, 26 Apr 2013 10:48:27 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">29@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Last night we completed Lightforge v0.3.1.2, and it is now available for download. This is a small update with a couple new features, and some bug fixes introduced in by the last update.<br /><br /><b>New Features:</b><br /><ul><li>Most faders now support typed value entries. Just mouse over and type the value you’d like to set.</li><li>Palette Panel buttons now properly change colors on mouse click</li></ul><br /><br /><b>Bug Fixes:</b><br /><ul><li>Removing attributes from palettes now properly removes palette linkage in cues.</li><li>Leaving an effect in standby for extended periods of time no longer results in out of memory errors.</li><li>Undo no longer inadvertently clears your cuelist.</li><li>Changing cuelists now properly clears the undo list.</li><li>Undo now has a maximum number of steps it can undo.</li></ul><br /><br />If you have any issues with this patch please let us know so we can fix them as promptly as possible.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.0.5</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/12/lightforge-build-v0-3-0-5</link>
      <pubDate>Tue, 19 Mar 2013 17:42:47 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">12@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We released a new build of Lightforge today that fixes a couple issues, and implements a few new features. You can find a list of these changes below.<br /><br /><b>Lightforge 0.3.0.5</b><br /><br /><b>New Features:</b><br /><ul><li>Double Clicking on a cue now crossfades from your current position to that cue.</li><li>Next and Previous cue buttons now crossfade.</li><li>Cursors change to inform the user of timeline editing hotspots (cue and audio length and fades).</li><li>Timeline cursor is more visible. It blinks when idle, and shows on top of markers.</li><li>Load tracking from cue is now accessed by right clicking a cue and selecting “Load Tracking”.</li><li>Moved “Sync Mobile Device” to the edit menu.</li><li>Added link to the Visual Sorcery forum in the help menu.</li></ul><br /><b>Bug Fixes:</b><br /><ul><li>“Save” Menu item is back.</li><li>Right clicking groups now toggles selection instead of just selecting.</li><li>Cues no longer get incorrectly marked as needing to be rebuilt, resulting in them remaining highlighted.</li></ul><br /><br />If you experience any issues with this patch please let us know.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.2.0</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/31/lightforge-build-v0-3-2-0</link>
      <pubDate>Sat, 11 May 2013 12:53:42 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">31@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We are happy to announce that we have just pushed Lightforge v0.3.2.0. This update implements a new addon system that allows you to build your own addons to extend that capabilities of Lightforge. More information and a full API are available on the Lightforge Wiki.<br /><br />New Features:<br /><ul><li>Console added to get feedback from python scripts.</li><li>New addon system and API implemented.</li></ul><br /><br />Bug Fixes:<br /><ul><li>Deleting groups now properly removes all subgroups from palettes.</li></ul><br /><br />If you have any issues or questions just let us know so we can resolve them as soon as possible.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.4.3</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/35/lightforge-build-v0-3-4-3</link>
      <pubDate>Wed, 03 Jul 2013 00:59:41 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">35@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We are happy to announce that tonight we have released Lightforge v0.3.4.3. This patch fixes many bugs, both recently introduced and long standing. It also implements a whole bunch of new features to make your life easier. We feel like we are nearing the finish line here so, we would appreciate any additional bug reports you can sent our way to help us continue to move towards a stable release.<br /><br />New Features:<br /><ul><li>Invert Pan and Tilt implemented for fixtures.</li><li>Remove children of group implemented.</li><li>Added menu to clear all palettes, submasters, or cues.</li><li>Added clear all submasters to submaster panel.</li><li>Added disable running effects key “e”.</li><li>Added reload default show menu item.</li><li>Window title displays open project.</li><li>IP addresses can change for Artnet and ESPnet.</li><li>Added duplicate cuelist to Show List panel.</li><li>Startup restore implemented to allow you to load the default show on startup by holding CTRL + ALT on startup.</li><li>ESPnet enabled.</li><li>Added endEffect call for python effects.</li></ul><br /><br />Bug Fixes:<br /><ul><li>Graphic bleed through on timeline fixed.</li><li>updating a palette now properly updates it in all cuelists.</li><li>tracking in new shows builds properly.</li><li>Import cuelist builds tracking properly.</li><li>Step effects are working properly now.</li><li>Keyframes now copy and paste properly.</li><li>Cues can't be set to a negative length.</li><li>Color picker crash fixed.</li><li>Auto updater timeout increased.</li><li>Copying and pasting between cuelists works again.</li><li>Lightforge now handles missing folders properly.</li><li>Fixed synchronization issues in ESPNet.</li><li>Fixed crash related to panel redraw.</li><li>Cuelists are cleared from memory when a new show is loaded.</li><li>Fixed issue with invert node loading as coarse fine node.</li></ul><br /><br />Thank you again for you help in beta testing Lightforge! If you notice anything awry, or have any comments please send them our way so we can address them promptly.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.0.6</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/16/lightforge-build-v0-3-0-6</link>
      <pubDate>Thu, 28 Mar 2013 03:23:33 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">16@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We released a new build of Lightforge this evening that addresses several issues and adds in some additional functionality. The changes are listed below.<br /><br /><b>Lightforge 0.3.0.6</b><br /><br /><b>New Features:</b><br /><ul><li>Crossfading between cuelists now uses the cue crossfade system instead of the attribute crossfade system.</li><li>You can now import profiles and effects from the file menu.</li><li>You can now copy existing profiles to create new profiles.</li></ul><br /><b>Bug Fixes:</b><br /><ul><li>Cue crossfades properly exit if terminated prematurely.</li><li>Cue editor properly updates tracking after keyframe changes.</li><li>Midi Show Control Command Type and Format menus no longer display value choices not utilized in the MSC protocol.</li><li>Double clicking on the time/marker portion of the timeline no longer triggers cue crossfades.</li><li>Previous cue button can now properly go back to the first cue.</li><li>Exceptions now correctly throw errors instead of exiting silently.</li><li>Trying to crossfade to a cue with an empty group or invalid profile no longer causes a crash.</li><li>Nested cues no longer display improperly on startup.</li><li>Right clicking groups in edit mode no longer deselects.</li><li>Audio appropriately stops playing on cuelist change.</li><li>Effect Settings timeline now selects and drags properly when a scrollbar is active.</li><li>Right clicking in the Fixture Patch menu now properly selects profiles.</li></ul><br /><br />If you experience any issues with this patch please let us know.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.1.1</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/25/lightforge-build-v0-3-1-1</link>
      <pubDate>Mon, 15 Apr 2013 20:58:59 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">25@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We are happy to announce that this evening we have released Lightforge v0.3.1.1. This version contains quite a few new features, the largest of which is step based effects. This system allows you so create effects by specifying certain looks that you want your lighting rig to step between. Another new feature is the Load Cuelist command marker. This allows you to play seamlessly from one cuelist to another. A full list of features and bug fixes can be seen below. <br /><br /><b>New Features:</b><br /><ul><li>Step based effects can now be created.</li><li>You can move between cuelists with the Load Cuelist command marker.</li><li>Color picker now has a brightness setting.</li><li>You can now delete effects from the library.</li><li>Cuelists are now cached to allow for smoother transitions between lists.</li><li>Palette and intensity fade times can now be adjusted.</li></ul><br /><br /><b>Bug Fixes:</b><br /><ul><li>Midi Show Control no longer requires Midi Input to be enabled in order to output midi.</li><li>Mobile control now works properly again.</li><li>Lightforge is no longer unresponsive for several seconds on startup.</li><li>Lightforge can no longer be placed in a state where if continually tries to update unsuccessfully.</li><li>Moving fixtures from one group to another no longer causes that fixture to stop functioning.</li><li>Clicking the bottom section of the Effect Settings panel no longer tries to set time on non-cue effects.</li><li>Deleting a group with with the main group selected as well no longer causes a crash.</li><li>Updating a palette will now properly save the palette.</li><li>Faders can no longer produce values greater than 100%.</li><li>You can no longer move groups that aren't in edit mode.</li><li>Showlist panel now drags properly when the scrollbar as active.</li><li>Creating a new show properly clears the palette list.</li></ul><br /><br />If you have any issues with this patch please let us know so we can fix them as promptly as possible.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.4.0</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/34/lightforge-build-v0-3-4-0</link>
      <pubDate>Wed, 03 Jul 2013 00:48:28 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">34@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Hey, we are a bit behind on posting about this update, but here it is none the less. We've just released Lightforge v0.3.4.0. As you see, we've skipped a couple version numbers since our last release. This is because we've been pushing out smaller incremental builds to a large show using Lightforge to allow us to keep up with the changes and fixes they need without sacrificing stability for everyone else, and forcing everyone else to update several times a day. This build should bring everyone up to date. With this release comes a good bit of performance improvements, as well as palette rearranging, and numerous bug fixes.<br /><br />New Features:<br /><ul><li>Palettes can now be grouped and rearranged.</li><li>Adding nested cues now prompts you to confirm. This action can be disabled in preferences.</li><li>Audio waveform data files are now included in save bundled data.</li><li>Submaster methods added to api.</li><li>Cue creation methods added to api.</li><li>Multiple other api changes.</li><li>There is now an option to Simplify Interface in Settings-&gt;Preferences. This disables some interface smoothing but can help greatly with frame rates on slower computers or very large shows.</li><li>Groups panel draws faster.</li><li>DMX Panel draws faster.</li><li>Overall interface speed improvements.</li><li>Tracking information for all cuelists is now built on show load.</li><li>Transitions between cuelists are now smoother.</li><li>ESP net protocol implemented. (Output temporarily disabled)</li></ul><br /><br />Bug Fixes:<br /><ul><li>Saving bundled show data now functions properly again.</li><li>Effect timeline no longer inadvertently blocks mouse input on effect settings.</li><li>Nested cues now load properly.</li><li>Color picker no longer throws errors in some configurations.</li><li>Step effects no longer throw errors in some configurations.</li><li>Audio from one timeline should no longer continue playing on the next timeline.</li><li>BPM now stores properly in multi-cuelist shows.</li><li>Midi Timecode Syncing now properly responds to bpm changes.</li><li>Tracking is properly rebuilt on pasting cues.</li><li>There are no longer odd flashes when updating or adding cues.</li><li>Removing groups from cues no longer creates odd flashes.</li><li>Slashes in filenames no longer inadvertently create new folders.</li><li>Go to time markers function properly in Beats mode now.</li><li>Parent cues now copy child cues with them.</li><li>Fixed issue where markers in a certain configuration would crash shows.</li><li>Nested cues now load properly.</li><li>Showlist order now loaded properly when you load a new cuelist.</li><li>Selected cues are no longer shown from previous cuelists when adding a new cuelist.</li><li>Audio scrubbing and seeking should be more reliable.</li></ul><br /><br />If you have any issues or questions just let us know so we can resolve them as soon as possible.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.0.4</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/6/lightforge-build-v0-3-0-4</link>
      <pubDate>Thu, 14 Mar 2013 00:33:53 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">6@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We released a new build of Lightforge tonight that resolves a number of issues that we've come across this past week. The patch notes are listed below:<br /><br />Bug Fixes:<br /><br /><ul><li>Midi Show Control commands load properly with multiple markers.</li><li>Midi Show Control now outputs it's cue, list, and path values properly.</li><li>Midi Show Control markers no longer try to output commands if MSC output is disabled.</li><li>DMX channel 512 now works properly.</li><li>Effect Settings panel no longer switches to the newest effect on cue change.</li><li>Effect Colors update properly on adding new effects.</li><li>Effects now add and update properly in all tested cases.</li><li>Cue tracking rebuilds properly on cues being rearranged.</li><li>Startup error thrown after Splash screen closes has been resolved.</li></ul><br /><br />If you experience any issues with this patch please let us know.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Visual Sorcery Forums Launch</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/1/visual-sorcery-forums-launch</link>
      <pubDate>Mon, 11 Mar 2013 00:50:57 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">1@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Welcome to the Visual Sorcery Forums. This is designed to be a place where you can get information about Visual Sorcery products, as well as share information about how you are using our software. ]]></description>
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