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      <title>All Discussions - Visual Sorcery Forums</title>
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      <pubDate>Fri, 24 Apr 26 18:47:14 -0400</pubDate>
         <description>All Discussions - Visual Sorcery Forums</description>
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   <item>
      <title>The Amazing You System</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/265/the-amazing-you-system</link>
      <pubDate>Wed, 02 Mar 2016 07:01:19 -0500</pubDate>
      <dc:creator>michale</dc:creator>
      <guid isPermaLink="false">265@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[A true leader is supposed to be the reflection of what he wants his environment to become. A true leader has high ethical values and he learns to communicate well, which means that he can listen well. Moreover he has learned to develop good judgment.<br /><br />A true leader does not see himself as the hero who does it all by himself. He does not pretend as if he knows everything and he certainly does not rely upon his knowledge alone. He is the person who recognises and uses the skills and talents of the people around him, because he knows that only then will he have a good team.<br /><br />To become a true leader we need to invest a great deal of time and hard work and learn how to serve other people.<br /><br />So, if you feel that you have certain drives in that direction; get up and start to become a leader as from today and with the above self motivation tips you're on your way to get there. If you use these tips as self motivation exercise, in the end you acquire the necessary self motivation skills and become a truly skilled leader. The world is in desperate need of them.<br /><br /><a href="http://dynamobim.org/forums/topic/the-amazing-you-program-review-pdf-free-download/">http://dynamobim.org/forums/topic/the-amazing-you-program-review-pdf-free-download/</a><br /><br />Ab van Deemter is a Personal Growth specialist and a spiritual person, who believes in sharing his knowledge of personal perseverance. He has studied metaphysics and other holistic methods for many, many years and embarked on a life of success. With successful tools for personal freedom he has made it past a life full of obstacles and now mentors and teaches business owners, their staff, his own employees, as well as a large group of private individuals.]]></description>
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      <title>Oddsmaker Daily Gambling</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/264/oddsmaker-daily-gambling</link>
      <pubDate>Tue, 01 Mar 2016 09:24:28 -0500</pubDate>
      <dc:creator>michale</dc:creator>
      <guid isPermaLink="false">264@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[If you're anything like me, you'll frequently get sick and tired of the boss man constantly on your back. Does the company you work with grate on your nerves to the extent where you'd love to just scream for some relief? Did they give you the bonus they promised, or that well earned pay increase. If this sounds all too familiar, you might want to think about other potential avenues of employment.Big corporations aren't the only route nowadays. Over the last decade, the times have changed. Recently it has become much more feasible to go it alone and make money for yourself, particularly thanks to the rise of the internet. I bet such a career move has been sitting in the back of your mind for some time. It's only natural. We all ponder things like that from time to time. I understand this can be a daunting prospect, but isn't the possibility of losing your job whenever cutbacks have to be made just as scary?<br /><br /><a href="http://www.shewrites.com/profiles/blogs/oddsmaker-daily-system-review">http://www.shewrites.com/profiles/blogs/oddsmaker-daily-system-review</a><br /><br />SO many people decide to go it alone, and you can start your own business too. I think the most attractive part is the freedom you get. Let's face it, when you start your own business, your the boss and you make the rules. No one likes to be told what to do - it's in our nature. However, when you start your own business, there's more than being in charge of yourself; there is a lot to do with your actual income. Everyone knows that when working for a large company, your working within a machine, ultimately making money for someone else. And no one likes being a dispensible cog. This inevitably means the boss is making a mint while you live on pennies. And surely you'll agree that's no way to live. It's about time you thought of starting your own business and put in some serious graft. It's always a good idea to start off slowly and on a small scale. You can keep your current job and work with your business on the side, building up your business gradually. Once it's up and running, you can get rid of the boss and the hassles that go with it. Believe me, people do this more often than you think.]]></description>
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      <title>The Amazing You Guide Review</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/263/the-amazing-you-guide-review</link>
      <pubDate>Thu, 25 Feb 2016 01:22:29 -0500</pubDate>
      <dc:creator>michale</dc:creator>
      <guid isPermaLink="false">263@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[The "Can I send you an email" is an entirely different story. Your ability to actually deliver the email is, however, is still a bit of permission. Not so much the asking <a href="http://groupspaces.com/liveproducts/pages/the-amazing-you-program-review-free-pdf-download">The Amazing You</a> permission...the "May I?" because there's really no one to ask permission of...but the finding out through testing whether you can actually get the email to move all the way from your "out basket" to your intended recipient's "in basket."<br /><br />This is the more technical side of email marketing, and it can be much trickier. The "can" for email marketing consists of whether your prospective subscriber has the right kind of software to receive your email in the format you've designed it...and...(the part about finding out if you got permission without saying "Mother may I?") is whether you can (have the ability to) get your content and layout to pass through the permission police of the numerous spam filters currently used by Internet Service Providers (ISP's) as well as any additional filters added by your prospective subscriber.<br /><br /><a href="http://groupspaces.com/liveproducts/pages/the-amazing-you-program-review-free-pdf-download">http://groupspaces.com/liveproducts/pages/the-amazing-you-program-review-free-pdf-download</a>]]></description>
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      <title>different light-weight by means of polarization</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/262/different-light-weight-by-means-of-polarization</link>
      <pubDate>Thu, 18 Feb 2016 04:30:34 -0500</pubDate>
      <dc:creator>jayjoe1010</dc:creator>
      <guid isPermaLink="false">262@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Isaac Newton utilised some sort of prism to get the way light-weight can certainly possibly be cracked in it is part wavelengths, or maybe colorings. Prisms is usually constructed from almost any distinct element and are generally slice having exclusively angled facets. This denoting optical property or home connected with prisms <a href="http://www.antyco.com/">color filter</a>  is usually them to extend light-weight. This stuff which the prism is constructed out of along with the range in addition to point of view <a href="http://www.antyco.com/">stage light color filter</a>  on the facets have an impact on the way light-weight forthcoming throughout the prism is usually shown, refracted in addition to sent out.<br /><br />The most prevalent appearance intended for fresh prisms is usually triangular having ripped features, although prisms can certainly possibly be rectangle-shaped, hexagonal, trapezoidal or maybe multifaceted. Raindrops, without facets, will even include prismlike houses. Optical prisms tend to be crafted from a glass, plastics or maybe fluorite; they might be partioned in several essential different types. Dispersive prisms multiply light-weight in different wavelengths; reflective prisms slow or maybe use graphics as a result of central representation; in addition to polarizing prisms different light-weight by means of polarization. Polarizing prisms work with identical guidelines seeing that dispersive prisms although are created from some sort of specialised element that could different light-weight because of the alignment on the light-weight waves.<br /><br />Light-weight Refraction<br />Refraction talks about the way light-weight bends the way it actions by fresh air completely to another distinct choice. Refraction 's the reason that your immediately fishing rod presents itself to get a kink after you said within a a glass connected with mineral water. To be a beam of light relationships the symptoms of any prism, the item retards some sort of little. This slowing improvements this point of view when this light-weight actions. This light-weight bends all over again the way it exits this prism. This point of view concerning each types of surface is referred to as this refracting point of view in addition to the amount of this choice bends this light-weight is usually it is refractive listing.<br /><br />This Rainbow Network<br />Newton’s triangular prism along with the solar catcher with ones windows both equally challenge <a href="http://www.antyco.com/">blue light filter</a>  some sort of rainbow connected with colorings on top of this retaining wall. That consequence is usually termed distribution, and it's some sort of byproduct <a href="http://www.antyco.com/">color filters for lights</a>  connected with refraction. This light-weight on the solar comprises some sort of spectrum connected with unique wavelengths. Seeing that unique wavelengths attack this prism’s exterior, many people extend on a little bit unique perspectives. This least wavelengths, which often glimpse violet towards human eye, usually are curved this almost all, along with the at best wavelengths, which often glimpse reddish colored, usually are curved this lowest. The results is usually a admirer featuring the full spectrum connected with apparent light-weight.<br /><br />Central Representation<br />Central representation is usually helpful to use, skew or maybe switch a photo. One example is, a couple prisms usually are helpful to use graphics up-right with binoculars. It is usually termed representation, central representation is usually attributable to this refractive perspectives on the prisms. Should the point of view connected with refraction with the prism is usually much larger versus vital point of view intended for of which prism, this beam of light will probably indicate on this prism until finally the item gets some sort of exterior on a lot less than this vital point of view in addition to actually leaves this prism. Central representation is usually likewise the way impulses traveling as a result of linens optic cable connection.]]></description>
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      <title>Lightforge Build 0.4.1.0</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/58/lightforge-build-0-4-1-0</link>
      <pubDate>Sat, 30 Nov 2013 02:00:27 -0500</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">58@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We are happy to announce that we've just released a new update for Lightforge. We added in some usability changes with this update, most notably, tooltips on everything, and interactive feedback in the node systems. The remote web interface also got some love in this update. Check out the patch notes for a full listing of changes.<br /><br /><b>Lightforge 0.4.1.0</b><br /><br /><b>New Features:</b><br /><ul><li>New interface and functionality for remote web interface.</li><li>Added tooltips for all buttons, panels, nodes, etc.</li><li>Added interactive feedback system for profile nodes.</li><li>Added interactive feedback system for effect nodes.</li><li>Node systems now highlight data paths downstream of themselves.</li><li>Fixtures can now be unpatched without being removed from the rig.</li><li>Made group selections more easily visible.</li><li>Added shortcut buttons for showlist functions.</li><li>Added buttons for pan and zoom in node panels.</li><li>You can no longer add or delete effect or profile input or output nodes. They are added automatically when you create a new effect or profile.</li></ul><br /><b>Bug Fixes:</b><br /><ul><li>Attribute node no longer crashes in rare circumstances.</li><li>Cue transitions now behave properly on fixtures with pan or tilt inversion enabled.</li><li>Lightforge no longer crashes in regions that don’t use commas to separate decimal places.</li><li>Marker index labels now expand to allow multi digit index values.</li><li>Intensity bump button now works reliably.</li><li>Fixed visual inconsistencies in palette editor.</li><li>Fixed scrubbing issue, and palette color coding in cue editor.</li><li>You can no longer pin effect folders.</li></ul><br /><br />If you have any issues let us know as soon as possible so we can address them.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.4.0.0</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/56/lightforge-build-v0-4-0-0</link>
      <pubDate>Tue, 01 Oct 2013 00:26:48 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">56@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[After a couple months of hard work I'm pleased to announce Lightforge v0.4.0.0. This is the most substantial update to Lightforge in over a year, making huge strides in performance and flexibility. <br /><br /><b>Important!</b> This build changes the attribute system in Lightforge and therefore breaks any python script that sets or retrieves attribute values. If you run into a broken python script, send it to <a href="mailto:support@visualsorcery.com">support@visualsorcery.com</a> and we will repair it for you.<br /><br />New features:<br /><ul><li>Dynamic Attributes - Attributes in Lightforge are no longer a static list. This means that Lightforge is now able to support any possible attribute, as opposed to the 23 or so that it used to support. This change has also drastically reduced memory usage, bring it down to less than 5% of what it was in the past.</li><li>UI overhauled for better consistency.</li><li>Several nodes have been changed to support Dynamic Attributes.</li><li>Added an auto-convert system for backwards compatibility.</li><li>Groups panel has pan and zoom buttons.</li><li>Timeline panel has scrollbar and zoom buttons.</li><li>The “Lock Group” keyboard shortcut has been removed.</li><li>Audio player play button now toggles play and pause icons.</li><li>Measures added back into the beats time scale.</li><li>Attribute categories change to “Image, Shape, and System” for better clarity.</li><li>Tracking rebuilds are much faster on large shows.</li></ul><br />Bug Fixes:<br /><ul><li>Fixed a multitude of real or potential cross threading issues with groups and cues.</li><li>Fixed runaway memory issue.</li><li>Fixed issue causing CPU usage to be way too high.</li><li>Cue editor now always changes on cue selection.</li><li>Cue editor properly unlinks palettes when a group with a palette is removed from a cue.</li><li>Palettes properly save when a group or attribute is removed from them.</li><li>Loading a bundled show no longer improperly loads the UI in some circumstances.</li><li>Step effects properly remove the temporary effect associated with them when done editing.</li><li>Time indicators on timeline now move consistently.</li><li>Splitting very small cues now properly notifies you that the cue is too small.</li><li>Timeline cursor no longer jitters if you drag it past the timeline end.</li><li>Profiles are no longer loaded without defaults being set.</li><li>Overwriting palettes that contain groups that don’t exist no longer causes a crash.</li><li>Removing an effect from a group now removes it from all groups using it.</li><li>Deleting a cue now properly forces a tracking rebuild.</li><li>Effect tracking properly rebuilds when cues are added.</li><li>Saving files should properly escape invalid XML characters.</li><li>Updating a cue while tracking is rebuilding no longer causes Lightforge to lock up.<br /></li><li>Python editor window now allows use of the tab button.</li><li>Python profiles that fail in the execute phase now properly disable the profile.</li><li>Erroring effects now get set as failed and stop spamming the console.</li></ul><br />Thank you again for you help in beta testing Lightforge! If you notice any issues, or have any comments please send them our way so we can address them promptly.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.1.3</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/30/lightforge-build-v0-3-1-3</link>
      <pubDate>Sat, 11 May 2013 12:47:04 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">30@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[<b>Lightforge 0.3.1.3</b><br /><br />New Features:<br /><ul><li>Audio Input Selection added to the settings dialog</li><li>Audio Input Node added to effect nodes system. If you have an audio input selected and enabled you can use audio input in your node based effects. </li></ul><br />Bug Fixes:<br /><ul><li>Fixed an issue that could result in updates not being completed properly.</li><li>Faders now properly allow you to continue dragging if your cursor leaves the bounds of the fader.</li><li>Lightforge now loads properly if no cue list is provided.</li><li>Intensity presets on the intensity panel now properly change the fader value.</li></ul><br /><br />If you have any issues with this patch please let us know so we can fix them as promptly as possible.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.1.2</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/29/lightforge-build-v0-3-1-2</link>
      <pubDate>Fri, 26 Apr 2013 10:48:27 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">29@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Last night we completed Lightforge v0.3.1.2, and it is now available for download. This is a small update with a couple new features, and some bug fixes introduced in by the last update.<br /><br /><b>New Features:</b><br /><ul><li>Most faders now support typed value entries. Just mouse over and type the value you’d like to set.</li><li>Palette Panel buttons now properly change colors on mouse click</li></ul><br /><br /><b>Bug Fixes:</b><br /><ul><li>Removing attributes from palettes now properly removes palette linkage in cues.</li><li>Leaving an effect in standby for extended periods of time no longer results in out of memory errors.</li><li>Undo no longer inadvertently clears your cuelist.</li><li>Changing cuelists now properly clears the undo list.</li><li>Undo now has a maximum number of steps it can undo.</li></ul><br /><br />If you have any issues with this patch please let us know so we can fix them as promptly as possible.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.0.5</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/12/lightforge-build-v0-3-0-5</link>
      <pubDate>Tue, 19 Mar 2013 17:42:47 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">12@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We released a new build of Lightforge today that fixes a couple issues, and implements a few new features. You can find a list of these changes below.<br /><br /><b>Lightforge 0.3.0.5</b><br /><br /><b>New Features:</b><br /><ul><li>Double Clicking on a cue now crossfades from your current position to that cue.</li><li>Next and Previous cue buttons now crossfade.</li><li>Cursors change to inform the user of timeline editing hotspots (cue and audio length and fades).</li><li>Timeline cursor is more visible. It blinks when idle, and shows on top of markers.</li><li>Load tracking from cue is now accessed by right clicking a cue and selecting “Load Tracking”.</li><li>Moved “Sync Mobile Device” to the edit menu.</li><li>Added link to the Visual Sorcery forum in the help menu.</li></ul><br /><b>Bug Fixes:</b><br /><ul><li>“Save” Menu item is back.</li><li>Right clicking groups now toggles selection instead of just selecting.</li><li>Cues no longer get incorrectly marked as needing to be rebuilt, resulting in them remaining highlighted.</li></ul><br /><br />If you experience any issues with this patch please let us know.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.2.0</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/31/lightforge-build-v0-3-2-0</link>
      <pubDate>Sat, 11 May 2013 12:53:42 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">31@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We are happy to announce that we have just pushed Lightforge v0.3.2.0. This update implements a new addon system that allows you to build your own addons to extend that capabilities of Lightforge. More information and a full API are available on the Lightforge Wiki.<br /><br />New Features:<br /><ul><li>Console added to get feedback from python scripts.</li><li>New addon system and API implemented.</li></ul><br /><br />Bug Fixes:<br /><ul><li>Deleting groups now properly removes all subgroups from palettes.</li></ul><br /><br />If you have any issues or questions just let us know so we can resolve them as soon as possible.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Faith Chapel Services</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/5/faith-chapel-services</link>
      <pubDate>Mon, 11 Mar 2013 18:05:45 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">5@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Lightforge in use for weekend services at Faith Chapel in Billings MT on March 2 &amp; 3 as part of our post Valentines day series on love and relationships. The lighting rig consisted of 4 Robe ColorWash 575's and 5 Robe ColorSpot 575's as well as numerous conventional fixtures and an array of hanging bulbs.]]></description>
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      <title>Lightforge Build v0.3.4.3</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/35/lightforge-build-v0-3-4-3</link>
      <pubDate>Wed, 03 Jul 2013 00:59:41 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">35@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We are happy to announce that tonight we have released Lightforge v0.3.4.3. This patch fixes many bugs, both recently introduced and long standing. It also implements a whole bunch of new features to make your life easier. We feel like we are nearing the finish line here so, we would appreciate any additional bug reports you can sent our way to help us continue to move towards a stable release.<br /><br />New Features:<br /><ul><li>Invert Pan and Tilt implemented for fixtures.</li><li>Remove children of group implemented.</li><li>Added menu to clear all palettes, submasters, or cues.</li><li>Added clear all submasters to submaster panel.</li><li>Added disable running effects key “e”.</li><li>Added reload default show menu item.</li><li>Window title displays open project.</li><li>IP addresses can change for Artnet and ESPnet.</li><li>Added duplicate cuelist to Show List panel.</li><li>Startup restore implemented to allow you to load the default show on startup by holding CTRL + ALT on startup.</li><li>ESPnet enabled.</li><li>Added endEffect call for python effects.</li></ul><br /><br />Bug Fixes:<br /><ul><li>Graphic bleed through on timeline fixed.</li><li>updating a palette now properly updates it in all cuelists.</li><li>tracking in new shows builds properly.</li><li>Import cuelist builds tracking properly.</li><li>Step effects are working properly now.</li><li>Keyframes now copy and paste properly.</li><li>Cues can't be set to a negative length.</li><li>Color picker crash fixed.</li><li>Auto updater timeout increased.</li><li>Copying and pasting between cuelists works again.</li><li>Lightforge now handles missing folders properly.</li><li>Fixed synchronization issues in ESPNet.</li><li>Fixed crash related to panel redraw.</li><li>Cuelists are cleared from memory when a new show is loaded.</li><li>Fixed issue with invert node loading as coarse fine node.</li></ul><br /><br />Thank you again for you help in beta testing Lightforge! If you notice anything awry, or have any comments please send them our way so we can address them promptly.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.0.6</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/16/lightforge-build-v0-3-0-6</link>
      <pubDate>Thu, 28 Mar 2013 03:23:33 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">16@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We released a new build of Lightforge this evening that addresses several issues and adds in some additional functionality. The changes are listed below.<br /><br /><b>Lightforge 0.3.0.6</b><br /><br /><b>New Features:</b><br /><ul><li>Crossfading between cuelists now uses the cue crossfade system instead of the attribute crossfade system.</li><li>You can now import profiles and effects from the file menu.</li><li>You can now copy existing profiles to create new profiles.</li></ul><br /><b>Bug Fixes:</b><br /><ul><li>Cue crossfades properly exit if terminated prematurely.</li><li>Cue editor properly updates tracking after keyframe changes.</li><li>Midi Show Control Command Type and Format menus no longer display value choices not utilized in the MSC protocol.</li><li>Double clicking on the time/marker portion of the timeline no longer triggers cue crossfades.</li><li>Previous cue button can now properly go back to the first cue.</li><li>Exceptions now correctly throw errors instead of exiting silently.</li><li>Trying to crossfade to a cue with an empty group or invalid profile no longer causes a crash.</li><li>Nested cues no longer display improperly on startup.</li><li>Right clicking groups in edit mode no longer deselects.</li><li>Audio appropriately stops playing on cuelist change.</li><li>Effect Settings timeline now selects and drags properly when a scrollbar is active.</li><li>Right clicking in the Fixture Patch menu now properly selects profiles.</li></ul><br /><br />If you experience any issues with this patch please let us know.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.1.1</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/25/lightforge-build-v0-3-1-1</link>
      <pubDate>Mon, 15 Apr 2013 20:58:59 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">25@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[We are happy to announce that this evening we have released Lightforge v0.3.1.1. This version contains quite a few new features, the largest of which is step based effects. This system allows you so create effects by specifying certain looks that you want your lighting rig to step between. Another new feature is the Load Cuelist command marker. This allows you to play seamlessly from one cuelist to another. A full list of features and bug fixes can be seen below. <br /><br /><b>New Features:</b><br /><ul><li>Step based effects can now be created.</li><li>You can move between cuelists with the Load Cuelist command marker.</li><li>Color picker now has a brightness setting.</li><li>You can now delete effects from the library.</li><li>Cuelists are now cached to allow for smoother transitions between lists.</li><li>Palette and intensity fade times can now be adjusted.</li></ul><br /><br /><b>Bug Fixes:</b><br /><ul><li>Midi Show Control no longer requires Midi Input to be enabled in order to output midi.</li><li>Mobile control now works properly again.</li><li>Lightforge is no longer unresponsive for several seconds on startup.</li><li>Lightforge can no longer be placed in a state where if continually tries to update unsuccessfully.</li><li>Moving fixtures from one group to another no longer causes that fixture to stop functioning.</li><li>Clicking the bottom section of the Effect Settings panel no longer tries to set time on non-cue effects.</li><li>Deleting a group with with the main group selected as well no longer causes a crash.</li><li>Updating a palette will now properly save the palette.</li><li>Faders can no longer produce values greater than 100%.</li><li>You can no longer move groups that aren't in edit mode.</li><li>Showlist panel now drags properly when the scrollbar as active.</li><li>Creating a new show properly clears the palette list.</li></ul><br /><br />If you have any issues with this patch please let us know so we can fix them as promptly as possible.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Lightforge Build v0.3.4.0</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/34/lightforge-build-v0-3-4-0</link>
      <pubDate>Wed, 03 Jul 2013 00:48:28 -0400</pubDate>
      <dc:creator>ChrisMonson</dc:creator>
      <guid isPermaLink="false">34@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Hey, we are a bit behind on posting about this update, but here it is none the less. We've just released Lightforge v0.3.4.0. As you see, we've skipped a couple version numbers since our last release. This is because we've been pushing out smaller incremental builds to a large show using Lightforge to allow us to keep up with the changes and fixes they need without sacrificing stability for everyone else, and forcing everyone else to update several times a day. This build should bring everyone up to date. With this release comes a good bit of performance improvements, as well as palette rearranging, and numerous bug fixes.<br /><br />New Features:<br /><ul><li>Palettes can now be grouped and rearranged.</li><li>Adding nested cues now prompts you to confirm. This action can be disabled in preferences.</li><li>Audio waveform data files are now included in save bundled data.</li><li>Submaster methods added to api.</li><li>Cue creation methods added to api.</li><li>Multiple other api changes.</li><li>There is now an option to Simplify Interface in Settings-&gt;Preferences. This disables some interface smoothing but can help greatly with frame rates on slower computers or very large shows.</li><li>Groups panel draws faster.</li><li>DMX Panel draws faster.</li><li>Overall interface speed improvements.</li><li>Tracking information for all cuelists is now built on show load.</li><li>Transitions between cuelists are now smoother.</li><li>ESP net protocol implemented. (Output temporarily disabled)</li></ul><br /><br />Bug Fixes:<br /><ul><li>Saving bundled show data now functions properly again.</li><li>Effect timeline no longer inadvertently blocks mouse input on effect settings.</li><li>Nested cues now load properly.</li><li>Color picker no longer throws errors in some configurations.</li><li>Step effects no longer throw errors in some configurations.</li><li>Audio from one timeline should no longer continue playing on the next timeline.</li><li>BPM now stores properly in multi-cuelist shows.</li><li>Midi Timecode Syncing now properly responds to bpm changes.</li><li>Tracking is properly rebuilt on pasting cues.</li><li>There are no longer odd flashes when updating or adding cues.</li><li>Removing groups from cues no longer creates odd flashes.</li><li>Slashes in filenames no longer inadvertently create new folders.</li><li>Go to time markers function properly in Beats mode now.</li><li>Parent cues now copy child cues with them.</li><li>Fixed issue where markers in a certain configuration would crash shows.</li><li>Nested cues now load properly.</li><li>Showlist order now loaded properly when you load a new cuelist.</li><li>Selected cues are no longer shown from previous cuelists when adding a new cuelist.</li><li>Audio scrubbing and seeking should be more reliable.</li></ul><br /><br />If you have any issues or questions just let us know so we can resolve them as soon as possible.<br /><br />Chris Monson<br />Lead Developer<br />Visual Sorcery]]></description>
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      <title>Effects slider do not slide</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/26/effects-slider-do-not-slide</link>
      <pubDate>Wed, 17 Apr 2013 16:09:07 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">26@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[not sure if this is a bug or not, but on the youth computer which is a WinXP machine, also the machine that would not take the auto update<br /><br />I am not able to slide the EFFECTS sliders.. they do not slide.. I have to click where I want it to go..<br /><br />Now my WinXP machine at home, took the auto update and I can slide the sliders..<br /><br />any ideas?<br /><br />I am not sure if there was an error involved, I will look today to see if any come up when I try to slide the sliders<br /><br />mJR]]></description>
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      <title>Step effects not auto saving</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/28/step-effects-not-auto-saving</link>
      <pubDate>Thu, 18 Apr 2013 02:28:19 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">28@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Just wondering if this is on purpose since they are experimental.. but my step effect isn't staying attached to my fixture if I close, then reopen..<br /><br />btw.. step.. awesome.. fixed my fogger issue.. now I can pulse it on and off with ease..<br /><br />mJR]]></description>
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      <title>Palette activation</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/27/palette-activation</link>
      <pubDate>Thu, 18 Apr 2013 00:46:27 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">27@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Is it possible to have an activation display on the palette?<br /><br />maybe the same lighter color icon activation you have on the Effects<br /><br />sometimes I don't know if my palettes are working or even activated..<br /><br />thx]]></description>
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      <title>Added Music got stacking errors</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/24/added-music-got-stacking-errors</link>
      <pubDate>Sat, 30 Mar 2013 04:29:09 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">24@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[ok, I went to add a worship cue and added a audio track.. happened to be a AAC file.. which I had tested before<br /><br />and I got this error and it just continued, over and over, I exited after it hit 300.. I image this maybe the image for the wave form as I didn't see anything..<br /><br />3/30/2013 2:27:04 AM Rectangle '{X=165,Y=312,Width=0,Height=30}' cannot have a width or height equal to 0.<br />   at System.Drawing.Drawing2D.LinearGradientBrush..ctor(Rectangle rect, Color color1, Color color2, LinearGradientMode linearGradientMode)<br />   at Lightforge.Timeline.drawAudio(Graphics gr, Int32 startY)<br />   at Lightforge.Timeline.BuildFrames(Graphics gr)<br />   at Lightforge.Timeline.Timeline_Paint(Object sender, PaintEventArgs e)]]></description>
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      <title>Mover Effect error</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/22/mover-effect-error</link>
      <pubDate>Sat, 30 Mar 2013 03:41:10 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">22@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[sorry.. but I got another error in the log..<br /><br />I was adding, delete effects, then this happened..<br /><br />caused my movers to kind of act weird, then I saw a new error<br /><br />3/30/2013 1:26:20 AM Index was out of range. Must be non-negative and less than the size of the collection.<br />Parameter name: index<br />   at System.ThrowHelper.ThrowArgumentOutOfRangeException()<br />   at System.Collections.Generic.List`1.get_Item(Int32 index)<br />   at Lightforge.effectSettings.effectPanel_Paint(Object sender, PaintEventArgs e)<br /><br />3/30/2013 1:37:54 AM Index was out of range. Must be non-negative and less than the size of the collection.<br />Parameter name: index<br />   at System.ThrowHelper.ThrowArgumentOutOfRangeException()<br />   at System.Collections.Generic.List`1.get_Item(Int32 index)<br />   at Lightforge.effectContainer.Process()<br />]]></description>
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      <title>Ctrl S</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/23/ctrl-s</link>
      <pubDate>Sat, 30 Mar 2013 03:46:23 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">23@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[I just realized Ctrl-S, may not be saving my files..<br /><br />instead it seems to Split the cue...<br /><br />mJR]]></description>
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      <title>Disapearing cue and palette issues with Errors</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/21/disapearing-cue-and-palette-issues-with-errors</link>
      <pubDate>Sat, 30 Mar 2013 02:52:53 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">21@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[was working on cues, then made a new cue next to original, the first cue disappeared from the timeline.. all of it is gone..<br /><br />then all my Palettes stopped working..  Submaster works and direct control works..<br /><br />here is the error log <br />3/30/2013 12:33:07 AM Collection was modified; enumeration operation may not execute.<br />   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)<br />   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()<br />   at System.Collections.Generic.List`1.Enumerator.MoveNext()<br />   at Lightforge.effectSettings.DrawKeyframes(Graphics gr)<br />   at Lightforge.effectSettings.DrawTimeline(Graphics gr)<br />   at Lightforge.effectSettings.effectPanel_Paint(Object sender, PaintEventArgs e)<br /><br />there are about 6 or 7 of these in the error logs, all the same..<br /><br />mJR]]></description>
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      <title>Kill button / Black out</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/18/kill-button-black-out</link>
      <pubDate>Fri, 29 Mar 2013 23:48:28 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">18@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[is there a black out / kill button that will kill the DMX signal or zero out the lights??<br /><br />thx<br /><br />mJR]]></description>
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      <title>Palette Updating</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/19/palette-updating</link>
      <pubDate>Sat, 30 Mar 2013 00:43:12 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">19@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[so I am making some palette buttons for my movers.. <br /><br />when I go back to edit them, and say pan or tilt the movers, I am not seeing the movement live..<br /><br />it's not until I close it and then click on it again, do the movers move.. ]]></description>
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      <title>Fine mover movements</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/20/fine-mover-movements</link>
      <pubDate>Sat, 30 Mar 2013 00:50:14 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">20@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[How would I make fine movements for movers?<br /><br />The movement tool won't let me get to a certain percentage.. it jumps by 2%<br /><br />and I don't think the arrow keys are making changes?<br /><br />do I need to add a manual control in the fixture definition that controls the fine movement?<br /><br />or does this have to do with 8bit or 16bit control?<br /><br />]]></description>
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      <title>Midi Control data</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/17/midi-control-data</link>
      <pubDate>Thu, 28 Mar 2013 21:12:22 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">17@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[could you explain a bit more on the Midi control data that LF outputs?<br /><br />is it possible to send out MIDI data?  I was looking at a plugin that would import MIDI data and output a keystroke, but it's not seeing the MIDI Show data.. it's looking for regular midi data such as a key note..<br /><br />our video mixing software VMIX will instantly cut to video clips when it gets a keystroke, so I Was going to see if I was able to keep it open and have LF activate it.. just in case your media server playback software doesn't work..<br /><br />thanks..]]></description>
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      <title>Mist/fog machine setup</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/15/mistfog-machine-setup</link>
      <pubDate>Thu, 28 Mar 2013 01:20:57 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">15@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[How would you go about setting up a mist machine? <br /><br />We have a Chauvet Haze2d<br /><br />it's a 2 channel.. <a href="http://www.chauvetlighting.com/hurricane-haze-2d.html" target="_blank" rel="nofollow">http://www.chauvetlighting.com/hurricane-haze-2d.html</a><br /><br />channel 1 is blower speed<br />channel 2 is haze volume<br /><br />I was thinking of two input sliders<br /><br />but my big Q would be, how could I put a timer on it?  to have it come on and off, now and then, but not in the timeline?<br /><br />would that be an effect?<br /><br />thx, michael JR.<br />]]></description>
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      <title>Random Crashes in Fixture Creator</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/13/random-crashes-in-fixture-creator</link>
      <pubDate>Thu, 21 Mar 2013 21:50:20 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">13@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[I'm getting random crashes.. well.. more like instant, nothing.. <br /><br />no error messages.. it could be clicking any button, say the ADD buttons, boom.. gone.. right to desktop..<br /><br />this is on a WINXP machines.. happening a random intervals.. <br /><br />but the changes are SAVED.. so it's as if, it saves them first, then disappears.. this also closes, disappears LF completely..<br /><br />mJR]]></description>
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      <title>Sound Trigger effect</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/14/sound-trigger-effect</link>
      <pubDate>Thu, 21 Mar 2013 22:05:34 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">14@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[is there a way to trigger lights based on incoming sound info through the sound card input?<br /><br />the reason I ask is that we use some DJ style LED fixtures, that have built in mics to capture sound and then make changes.. but this is limiting, sometimes the mics don't hear all the music, also that if they aren't in master / slave setup, they don't do the same changes.. it would be nice to be able to have a sound wave that is incoming to make CUE changes or run chasers to the temp..<br /><br />I know I can make a show, but so often, we are playing different music or a big activity, and I have to switch the lights into a sound mode and sometimes they do NOT like coming out of it, without blacking out the entire system..]]></description>
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      <title>Delete node link in profile editor</title>
      <link>http://visualsorcery.com/vanilla/index.php?p=/discussion/11/delete-node-link-in-profile-editor</link>
      <pubDate>Sat, 16 Mar 2013 01:34:34 -0400</pubDate>
      <dc:creator>mjr</dc:creator>
      <guid isPermaLink="false">11@/vanilla/index.php?p=/discussions</guid>
      <description><![CDATA[Is there a way to delete the links in the node editor?  <br /><br />I made a few wrong connections..<br /><br />thx]]></description>
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